Lightning Dreamwork Practice with a Partner
Inspired by Robert Moss

This is a fun way to share dreams, deepening your insights through feedback and playful inquiry.

This can be done within 5 minutes helping both participants to explore the meaning of their dreams.
Dream play can happening anytime, anywhere.

Begin by creating a safe space to share even the most sensitive aspects.

There are four moves to the game.

The First Move is where the Dreamer tells the dream as simply and clearly as possible, as a story. Just the facts of the dream, no background or autobiography. In telling a dream this way, the Dreamer claims the power of the story.
The Partner should ask the Dreamer to give the dream report a title, like a story or a movie.

The Second Move The Partner asks the Three Essential Questions to help dive deeper into the meaning of the dream.
1. What was the feeling you had in the dream? Examples to inspire your sense of it are, was it Exciting? Scary? Sad? Confusing? Peaceful? Joyful? Fun? Playful?
2. What do you recognize in the dream that is a reflection of something in your life, and could any part of this dream
be played out in the future?
3. What do you want to know about this now?

The Third Move The Partner now shares whatever thoughts and associations the dream has activated for them.

The Partner begins by saying, “If it were my dream, I would think about such­and­such.”

The etiquette is very important. By saying “if it were my dream,” we make it clear that we are not setting out to tell
the Dreamer what his or her dream – or life – means. We are not posing as experts of any kind.

The Partner is just sharing whatever strikes him or her about the dream. This may include personal memories,
other dreams, or things that just pop up. (Those seemingly random pop­ups are often the best.)

Fourth Move Following the discussion, the Partner asks the Dreamer: What are you going to do now?
What action will you take to honor this dream or work with its guidance?

If the Dreamer is clueless about what action to take, the Partner will offer his or her own suggestions. This may range from contacting a person in the dream, or buying the pink shoes, to doing historical or linguistic research to decode odd references. Or, the Dreamer may want to go back inside the dream to get more information as a way of moving beyond any fear the dream has stirred up.

One thing we can do with any dream is to write a personal motto, like a bumper sticker or something that could go on a refrigerator magnet, meaning something you can easily remember.

Some examples from past dreamwork: Love Heals Everything! BE Yourself! Accept What IS! Trust Yourself! Let Go and Let it Be! Have More Fun! I remember me!

The rules of this game are adapted from the version in The Three “Only” Things: Tapping the Power of Dreams, Coincidence and Imagination by Robert Moss. Published by New World Library. https://mossdreams.com